MagestiK Whitepaper
  • 🎴MagestiK : The Game
  • Overview
    • đŸ§™â€â™‚ī¸Why MagestiK?
    • ✨What is the MagestiK game?
    • 🎲MagestiK rules
  • Products
    • 🎴Physical game
    • 🎮Online game
    • đŸ•šī¸How to play and earn?
    • 🌌Tabletop game hub
  • NFT collections
    • 🎴The genesis NFT collection
    • 🃏Genesis collection in-game advantages
    • đŸ§™â€â™‚ī¸The Mage NFT collection
    • â›ī¸Mint
  • The MagestiK Token
    • đŸĒ™Token utility
    • đŸ’ļTokenomics
  • 🤖The Discord BOT
    • đŸ•šī¸Game commands
    • đŸ’ģAccount commands
    • 💰Deposit MGK on your game account
  • The Creaster Realm
    • đŸ—ēī¸Creaster Realm expansion
  • âš ī¸Disclaimer
Powered by GitBook
On this page
  • Principle and purpose of the game
  • Installation
  • Game items
  • Gems and Energies
  • Dragons
  • The Mage's Staff cards
  • Flow of a game round
  • Phase 1: Distribution of Gems
  • Phase 2: Selection of the Mage Staffs
  • Phase 3: Calling up the staffs and players' turns
  • The course of a player's turn
  • Victory
  • Flow of dragon attacks
  • 1 - The announcement
  • 2 - Defense
  • 3 - The fight
  • Rules for two players (1 vs 1)
  • Appendix: The staffs:
  1. Overview

MagestiK rules

PreviousWhat is the MagestiK game?NextPhysical game

Last updated 17 days ago

Number of players: 2 to 8

Public: 10+

Duration of a fast turn timeout game: 30mins (2-3 players) to 1h+ for 6+ players

Principle and purpose of the game

Each player plays the role of a mage in search of magical power. The goal of the game is to be the player who ends a round with at least 8 gems and more gems than the other players. If there is a tie, a new round is played. There are several ways to obtain, or steal gems: the deck, mage staff spells and dragon attacks.

Installation

The MagestiK game bot setup the installation of each player. Each player gets one white energy and two random gems. The Bot randomly draws a Master Mage amongst the players. He/she chooses his/her staff first.

Game items

Gems and Energies

There are five colors of gems and six colors of energies:

Dragons

Dragons are awake when recruited. Dragons stay in play as long as they don't die due to combat or a spell. One exception is the ephemeral dragon, which dies spontaneously at the beginning of the owning player's next turn.

The Mage's Staff cards

A dragon on a staff card means a dragon recruitment spell. A dragon behind a red cross means a spell to kill a dragon. A magpie followed by the item(s) stolen means theft spells.

Description of each staff card

Flow of a game round

Phase 1: Distribution of Gems

The MagestiK Bot deals each player one random gem (except in the first round, as each player has two gems already).

Phase 2: Selection of the Mage Staffs

The players take turns selecting their mage staff for the round. To select a staff, a player looks at the available staff cards, secretly chooses one. The procedure for this phase is as follows:

  1. The bot discards face-up cards so that no player can take them. The bot discards one card for 2 players, four cards for 3 players, three cards for 4 players, two cards for 5 players and one card for 6 players. No card are discarded face up for 7 or 8 players games.

  2. The Master Mage call the /play command and selects one Mage staff.

  3. The Bot randomly discards one card face down that is kept hidden to the players.

  4. The Bot calls each player to selects a staff with the /play command. Each time the Bot passes the remaining cards to the next player until the last player.

  5. The last player selects his staff*, then discards the remaining card face down (hidden from the other players), the others remaining cards are discarded face up by the Bot.

* In an 8-player game, the Bot retrieves the discarded card face down to give players a choice.

Phase 3: Calling up the staffs and players' turns

When all players have selected a staff, the Bot calls each taken staff in the following order: 1 - Cursed Staff, 2 - Thief Staff, 3 - Yellow Staff, 4 - Blue Staff, 5 - Enchanter Staff, 6 - Green Staff, 7 - Red Staff, 8 - Black Staff, 9 - Simulacra Staff.

The course of a player's turn

When a staff that has been chosen by a player is called:

  1. Step 1 – The Bot reveals the player's staff card

  2. Step 2 - The Bot gives the energy generated by his staff to the player unless he/she is cursed by the cursed staff.

  3. Step 3 - The Bot awakens the players sleeping dragons if he/she has any and kill his/her ephemeral dragons.

  4. Step 4 - During this step, the player calls the /play command. He can perform various optional actions in any order he wishes:

    • Play spells from his staff. He can play as many spells as he wants as long as he has the required energy to cast the spell.

    • Attack other players with his dragons to steal gems.

  5. Step 5 - The player selects <End your turn> in the discord /play menu

Victory

When all players have played, if one player has at least 8 gems and more gems than the others, he wins the game. If not, the next round is played.

Flow of dragon attacks

A player can attack with their dragons during his turn. Each attack targets a player. Multiple dragons can attack the same player at the same time. Each dragon that attacks, potentially allows the attacking player to steal one gem from the attacked player. Dragons that don't attack can protect the player until their next turn. There are three steps to a dragon attack:

1 - The announcement

With the Bot menu, the player whose turn it is designates the player he/she is attacking. He/she can then add one or more of his/her awakened dragons to the attack. Then, he/she launches the attack with the Bot menu. These dragons can no longer attack during the player's turn.

2 - Defense

The attacked player can use one of their awakened dragons to block the attack of each attacking dragon. If the attacked player has an awakened dragon, for each attacking dragon, the Bot calls him/her to either let pass the dragon or to designate the dragon he/she wishes to have fight against it. If several dragons attack the player at once, each of his/her awakened dragons can only block one attacking dragon during this attack.

3 - The fight

The attacker takes one gem of his/her choice from the attacked player for each attacking dragon that does not fight another dragon. If two dragons fight, powers of the dragons are compared. Two situations are possible:

  • The dragons have different powers: the dragon with the lower power is killed,

  • The powers of the dragons are equal: both dragons are killed.

If the attacking dragon survives the attack, the Bot puts it to sleep. It can't be used as a defense dragon until the player's next turn, except for ephemeral dragons.

Rules for two players (1 vs 1)

The rules are slightly different from the 3 to 8 players version : everything is similar except for the fact that:

  • the Bot deals two gems to each player in phase 1 instead of one.

  • each player must choose 2 staffs per round, and each time a player chooses a staff, the bot discards a staff face-down before the other player selects his/her staff. So each player plays twice per round,

  • dragons only wake up on the first players' turn in the round,

  • ephemeral dragons spontanouly die on the first players turn in the round. Ephemeral dragons can attack on each players' turn.

Appendix: The staffs:

1- Cursed Staff

Energy: This staff generates 2 white energies.

Spells:

  • 1 white energy : Curse a staff (e.g. the black staff) that does not generate energy for 1 turn (only once per turn)

  • 1 energy : Recruit a power 1 dragon

2- Thief Staff

Energy: This staff generates 2 white energies.

Spells:

  • 1 white energy: Steals the player's energy from the unrevealed staff of his choice. The thief chooses the stolen staff. The player with the stolen staff is revealed and gives all their energy to the thief. At the beginning of the stolen staff player's turn, all generated energy is also given to the thief.

  • 1 energy : Recruit a power 1 dragon

  • 2 energies : Recruit a power 2 dragon

3- Yellow Staff

Energy: This staff generates 1 yellow energy. plus 1 yellow energy for each yellow gem possessed by the player who chose it.

Spells:

  • 1 yellow energy: Recruit a power 1 dragon

  • 2 yellow energies: Recruit a power 3 dragon

  • 3 yellow energies: Steal 3 gems to another player

4 - Blue Staff

Energy: This staff generates 1 blue energy, plus 1 blue energy for each blue gem possessed by the player who chose it.

Spells:

  • 1 blue energy : Recruit a power 2 dragon

  • 1 blue energy + 1 energy: Recruit a power 5 ephemeral dragon

5- Enchanter Staff

Energy: This staff generates 2 white energies. Spells:

  • 1 white energy + 1 energy: Steals 1 dragon from another player. If he steals a sleeping dragon, the dragon stays asleep for that turn.

  • 2 white energies : Steal 2 gems to another player

6- Green staff

Energy: This staff generates 1 green energy, plus 1 green energy for each green gem possessed by the player who chose it.

Spells:

  • 1 energy : Recruit a power 1 dragon

  • 2 green energies : Recruit a power 3 dragon

  • 2 green energies + 1 energy: Recruit a power 5 dragon

7- Red staff

The player who owns this staff becomes the Master Mage. On the next turn, he will choose his mage staff card first.

Energy: This staff generates 1 red energy. plus 1 red energy for each red gem possessed by the player who chose it.

Spells:

  • 1 red energy:Kill a power 1 dragon

  • 2 red energies: Kill a power 2 dragon

  • 2 red energies + 2 energies : Kill a power 5 dragon

  • 3 red energies : Recruit a power 3 dragon

8 - Black staff

Energy: This staff generates 1 black energy. plus 1 black energy for each black gem possessed by the player who chose it.

Spells:

  • 1 black energy: Recruit a power 1 dragon

  • 1 black energy + 1 energy: Recruit a power 3 dragon

  • 1 black energy: Sacrifice one of your dragons. Kill a dragon of another mage

9 - Simulacra staff

Energy: This staff generates 2 energies of any color.

Spells:

  • 1 black energy + X energies: Kill a power X dragon

  • 1 yellow energy + 1 energy: Steal 1 gem to another player

  • 2 green energies + 1 energy: Recruit a power 5 dragon

Dragons are either awake or asleep . The ephemeral dragon lasts only one round. It doesn't fall asleep. Each dragon has a power. Dragons use their power in battle. In Discord, 3 represents an awake dragon with a power of 3, and 1 represent an asleep dragon with a power of 1.

These cards show the order of play for the staff in the round , the energy generated by the staff during the player's turn , and the spells that the player can play during their turn .

To play a staff spell, the player must pay its energy cost. The symbols on the left of the spell show this. The energy must match the colors of the symbols. Multi-colored symbols can be paid for with any color of energy.

🎲
This is how the Bot prints player public status in the game channel right after the installation phase. The Master Mage is indicated by the crowns (👑) surrounding his name. The status gives information on the player, his energies, gems, dragons and staff card (if chosen and revealed). The Bot updates this status on each action on the game that makes it change.
The symbols and colors of the gems and energies in MagestiK
How to read a MagestiK staff card
Description of each staff card